I've been making my own custom game icons as well. I've made applets to launch mame games, GzDoom mods and Mupen64 roms as well. You can make custom icons to launch each mod or game. This advice also comes in handy for just about any games with mods that you would typically have to launch from the terminal. Dock Dodger doesn't work on many modern Mac applications but still works on applescript applets. Or drag and drop the app onto the application " dock dodger". If you don't want two icons to show up in your dock when you launch the applescript you can go into ist in the applet and add the string "LSUIElement" and set it to "1" under the Root section. notice the single quotes around Doom 3 and the double quotes around the whole thing. app file that launches the game with the mod without having to use terminal. Then go to file and export and export as an application. Just open applescript editor and use this as the script.ĭo shell script "exec /Applications/'Doom 3'.app/Contents/MacOS/'Doom 3' +set fs_game sikkmod" Then after that you can either launch it from the terminal or make an applescript applet to launch the mod. I'd say this is mainly for people who have kept up with the times hardware wise and would like to replay Doom 3 but with enhanced visuals, etc. #DOOM 3 BFG X3DAUDIO1 7 DLL 1080P#I used to run the sikkmod on my 2009 iMac at 1080p though in Wine without the high res textures. Presumably you have a Mac that's capable of Doom 3 at beyond ultra settings before even attempting this. In order to use the high res textures (or this mod in general) you need to set your visuals to "Ultra". Then you download the pk3 from the link in the first paragraph here and drop it in your sikkmod folder. I suggest this one as it includes high res textures to go with the updated visuals. The best place to put it especially if you have the mac app store version of Doom 3 is in your ~/Library/Application Support/Doom 3/ folder thusly it'd be in ~/Library/Application Support/Doom 3/sikkmod/ The only thing missing in the Mac version of Doom 3 now is the expansion pack.īasically in order to install the sikkmod you have to get the standard sikkmod package and install it as a normal mod. #DOOM 3 BFG X3DAUDIO1 7 DLL HOW TO#But then I figured out how to replace Apple's OpenAL with OpenAL Soft fixing the sound in the Mac version and then someone compiled the sikkmod for the native Mac version fixing both things. The reason why I was running it in Wine was because the graphics enhancement sikkmod wasn't available for the Mac and also I could configure the game to use OpenAL Soft's DLL in Wine. But I figure at least one person around here might appreciate this. I know some people may consider this too little too late.
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